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Vintage Corner

I decided to rework one of my older projects because I really liked the concept of it. I also added more props to add to the storytelling of the scene.
This time I decided to render it in Unreal Engine.
All assets were created in Maya, sculpted in ZBrush and then textured in Substance Painter.
The floor material was created in Substance Designer.

Armchair Render #1 (UE)

Armchair Render #1 (UE)

Armchair Render #2 (UE)

Armchair Render #2 (UE)

Coffee Table Render #1 (UE)

Coffee Table Render #1 (UE)

Coffee Table Render #2 (UE)

Coffee Table Render #2 (UE)

Floor Material created in Substance Designer.

Floor Material created in Substance Designer.

Mesh Maps

Mesh Maps