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Towed Howitzer Artillery Nest Environment.

My latest personal project in Unreal Engine 4, in which I created a small artillery nest.
I wanted to create an environment to focus on all aspects of a project from asset creation, texturing, composition, lighting, and shader setup.
The hero asset, the towed howitzer, doesn't depict a 100% accurate historical model but my main inspiration was the 150mm M1A1 towed howitzer.
All assets use a 2k texture the only exception being the Howitzer which uses 4 UDIMS each 2k.
The background mountains were created in Gaea at a 1k resolution.
The trees are from QuixelMegascans the BlackAdler pack. For the landscape materials I used multiple Quixel materials which I combined and edited in Substance Painter to match my needs better.

Environment 1.

Environment 1.

Environment 2.

Environment 2.

Environment 3.

Environment 3.

Environment 4.

Environment 4.

Environment Close-Up.

Environment Close-Up.

Environment Close-Up.

Environment Close-Up.

Howitzer Right.

Howitzer Right.

Howitzer Back.

Howitzer Back.

Howitzer Top.

Howitzer Top.

Props 1.

Props 1.

Props 2.

Props 2.

Vegetation.

Vegetation.

Backdrop Mountain.

Backdrop Mountain.

Texture Maps.

Texture Maps.

Wireframe+UV's.

Wireframe+UV's.

Props Master Material.

Props Master Material.

Landscape Master Material.

Landscape Master Material.

Vegetation Master Material.

Vegetation Master Material.