My latest personal project in Unreal Engine 4, in which I created a small artillery nest.
I wanted to create an environment to focus on all aspects of a project from asset creation, texturing, composition, lighting, and shader setup.
The hero asset, the towed howitzer, doesn't depict a 100% accurate historical model but my main inspiration was the 150mm M1A1 towed howitzer.
All assets use a 2k texture the only exception being the Howitzer which uses 4 UDIMS each 2k.
The background mountains were created in Gaea at a 1k resolution.
The trees are from QuixelMegascans the BlackAdler pack. For the landscape materials I used multiple Quixel materials which I combined and edited in Substance Painter to match my needs better.