Hi, I'm Tudor, a 3D prop and environment artist with industry experience, passionate about developing stunning and immersive environments. I specialize in crafting immersive environments and props, bringing creativity, strong problem-solving skills, and excellent teamwork to any project.
I worked on Microsoft Flight Simulator 2024 as a 3D modeler. I was part of the asset production team, creating hangars, various airport buildings, and other landmarks. I was responsible for creating the 3D models, texturing them using a preexisting library of textures and materials, creating proper LODs, and importing the models into the engine while ensuring everything looked right and functioned properly.
I graduated by writing a report about working on an ongoing VR application. I developed a dynamic weather system using Blueprints and FluidNinja in Unreal. The system has the capability to cycle to multiple weather states with secondary elements and also affects other aspects like material and the landscape.
Worked as a 3d artist on this project, which was part of my school curriculum, for Creative Animal I which I and the team created a broadcasting studio that can change easily from one sport to another.
I was in charge of creating the actual studio, individual elements, texturing, and material set up in Unreal Engine.
I was also in charge of lighting up the scene and creating different lighting
scenarios.
Worked together with a multi-disciplinary team on three
serious games for a local museum. I was in charge of asset
creation and level set dressing. I also worked in Unity shader and VFX- graph. I also had the role of team lead needing to keep an overview of all aspects of production.