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Tudor Ani
Tudor Ani
Props & Environmental 3D Artist
Brasov, Romania

Summary

Hi, I'm Tudor, a 3D prop and environment artist with industry experience, passionate about developing stunning and immersive environments. I specialize in crafting immersive environments and props, bringing creativity, strong problem-solving skills, and excellent teamwork to any project.

Skills

3D ModelingTexturingUV MappingSculptingBlueprints

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Gaea
Gaea

Productions

    • Video Game
      Microsoft Flight Simulator
    • Year
      2024
    • Role
      3D Modeler
    • Company
      Gaya Studio

Experience

  • 3D Modeller at Gaya Studios
    Brasov, RO
    August 2024 - April 2025

    I worked on Microsoft Flight Simulator 2024 as a 3D modeler. I was part of the asset production team, creating hangars, various airport buildings, and other landmarks. I was responsible for creating the 3D models, texturing them using a preexisting library of textures and materials, creating proper LODs, and importing the models into the engine while ensuring everything looked right and functioned properly.

  • 3D Technical Artist Intern at Indietopia
    Brasov, RO
    September 2023 - February 2024

    I graduated by writing a report about working on an ongoing VR application. I developed a dynamic weather system using Blueprints and FluidNinja in Unreal. The system has the capability to cycle to multiple weather states with secondary elements and also affects other aspects like material and the landscape.

  • 3D Prop & Environment Artist at Creative Animal
    Enschede, NL
    September 2022 - February 2023

    Worked as a 3d artist on this project, which was part of my school curriculum, for Creative Animal I which I and the team created a broadcasting studio that can change easily from one sport to another.

    I was in charge of creating the actual studio, individual elements, texturing, and material set up in Unreal Engine.

    I was also in charge of lighting up the scene and creating different lighting

    scenarios.

  • 3D Artist Intern at GameLab Oost
    Enschede, NL
    February 2022 - June 2022

    Worked together with a multi-disciplinary team on three

    serious games for a local museum. I was in charge of asset

    creation and level set dressing. I also worked in Unity shader and VFX- graph. I also had the role of team lead needing to keep an overview of all aspects of production.